Friday night was the first time I’ve been able to log into the game for a while. On a cursory examination of Pherian’s bags, there was quite a bit of stuff collected via the Mobile app… that’s something of an understatement. There was enough AP tokens to gain an entire level.
That wasn’t the half of it, either. The insignia I managed to earn granted THREE Paragon caches, and enough follower equipment to make filling third slots for all of my Mission Specialists pretty much academic.
Plus, as the header image attests, I was able to gain Exalted with the Armies of Legionfall without a single trip to the Broken Shore. I was able to contribute to construction six times with my accumulated Legionfall resources too, which was another great glob of AP plus cash. I’ve not really been hindered at all by the inability to log in daily. In fact, it set me wondering how we could expect Mobile apps to function with this game going forward.
I’m going to upset a couple of people by bringing up a Pet Battle app (again) but there is, in my defence, good reason this time. That UI, like the Missions/Followers one, has proven longevity in game. It is a decent framework moving forward for stripping down and repurposing in other ways. Could we see a situation where ActiBlizz could build an RTS ‘app’ as a UI and offer it for people to play both inside and out of the game, with rewards being used as is the case with the Companion app right now? I feel this has to be an option going forward. Pets would be a great way to straddle both worlds too. Failing that, one presumes you could use a ‘character’ such as Pepe or one of the Murlocs on which a more light-hearted app could be based.
There is another possibility, which could combine playing portions of the game online and then having sections that could be exclusively played out on a mobile. This would then force a login (and require maintenance of a sub) but allow players without as much free time a notion of being a part of the Warcraft ‘experience’ without all the inconvenience of having to sit in front of a screen more than once every couple of days. It could also be tailored to remind players when Weekly dungeon/in game events took place, and if they chose to log in for those provide a reward that could be used exclusively inside the app.
It won’t be long before we see a true level of game/mobile interactivity. The question is now exactly how much will rely on players spending time in-game, and how much can be accomplished without.
I for one will very much welcome our mobile/in-game symbiotic Overlords.