There are a fair number of additions/tweaks in 7.2 to the legendary system. They’ve not been introduced on PTR yet but they are coming and this is something we will be actively seeking feedback on. Some of the issues that you highlight are things that we are hoping to ameliorate with these changes.
Please have patience with us as we roll out new quest/feature content on PTR next week and then move into rolling out the item/reward/systems changes. It is a bit of staged progressive rollout to focus testing and feedback but there are additional changes coming.
It’s a lean weekend for Warcraft news, until the PTR is updated and someone does something notable anywhere else. Late January is pretty much a dead zone to begin with. Yet, to target this particular post at this point in proceedings says to me that ActiBlizz grasp the most important truth in the Legendary system which, on paper during the development progress looked like a great way of redefining a reward system most people hated. The warning bells were sounded back in Alpha that this reinvention might be doomed to failure. I think I may even have been one of the people pointing out that unless Orange items weren’t tuned correctly, everyone would not farm for them, plus you’d be punished for not owning the ‘right’ ones. I have my own stories of players being benched because they couldn’t bring the right piece of Orange to raids, because other people looked at Theorycrafting and told them they weren’t good enough.
I ignored the disquiet for a while, and then realised that the only way this problem actually goes away is if the Company change the system before the next Expansion hits, and I really could not see that happening mid-Legion. However, here we see the first indicators of an about face that, in its own way, could end up as significant as the imposition of restrictions on Flying. I’d normally not include the post that prompted a Blue response, but in this case I feel it holds a lot of relevance.
I know there are people who will read this and get annoyed at what they see as poor English, so let’s not go there and agree this person’s first language is not English to begin with, then ask ourselves whether we could write a post in French, Spanish or Portuguese and make it as clear as this. The point this makes to me is twofold: yes, people have been complaining about this for months. However, this post very clearly and precisely sets out the nature of that complaint. If I don’t have the right DPS boosts, I am benched. This is bad game play, which the Devs are responsible for not only maintaining but supporting, and it needs to be corrected. When problem solving any issue, it is normal to make an example of a ‘typical’ complaint and therefore use this as the basis of your solution going forward. This Troll mage, effectively, hit the jackpot in terms of having a more general and known problem dealt with.
I know this to be true because the issue was being discussed internally before the above response was made.
It is apparent that the ‘crafted’ Legendaries will allow a measure of customisation that was not previously accessible to anyone who didn’t own one, and it now promotes players to learn Professions if the reward is worth an effort of doing so. However now on the table is the possibility that OP items may be reduced in efficiency, or new items will be created to balance that. The problem, of course, is that if the goal is really to ameliorate (make something bad or unsatisfactory better) the system, what that will mean for those who currently benefit from the OP nature of a number of items. If the nerfs to existing items is too great, undoubtedly people will complain, but will that be more or less than those who don’t have the requires items? Plus, how will all of this factor in with those Class Balance issues which, if I believe what I’m told this week, are the worst they’ve been since The Burning Crusade?
Suddenly, I’m not that fussed about how the Broken Shore factors into all of this, or indeed at how Tier is suddenly a contentious subject (again.) What I’m looking forward to seeing is what kind of sleight of hand the Company will need to pull off to make the changes proposed without shafting a lot of people in the process. In what’s normally a quiet period in Warcraft development, we could see changes introduced with significant and long-term ramifications for the future. Grab your popcorn, people, I can’t wait to see how they propose to fix this one…