|Three, is the magic nuuuuuuuuumber….!|
I find myself in a unique position this morning, after a couple of days which have seen an absolute heap of old content completed (Lich King 10 Man Heroic and Champion of the Frozen Wastes included) I am rated #1 for Achievements in my Guild. The margins between the top three Cheevo Hoes [*] however is close enough for me to know these days in the sun are likely to be short lived. It’s made me consider the significance Achievements have now gained in game (quite apart from being the de facto passport to acceptance in PuG Groups) and the passion that subsequently accompanies them. I am, as a result, not entirely comfortable with the top spot.
I get that competition is healthy, and I don’t think that is my issue (though I do get twitchy when I think people perceive me being so, because I’m never deliberately trying to be) and I also get that for an increasing number of people their Achievement status is nearly as important as what they are wearing. If this weren’t the case there wouldn’t have been five of us defending Wintergrasp last night, for instance (I’ve seen nearly ten people doing the zone at weekends, I assume they’re not there for the honor or rewards ^^) My increasing issue is the time sink that Achievements become, especially those that are tied to Dailies. Yes, I’m looking at the Molten Front while I type this, with six achievements I’ve yet to do that require me to either kill spawns or get lucky with spawns in an increasingly small window of questing opportunity.
I think my achievement discomfort began somewhere in the middle of Frostbitten, when it occurred to me that my entire game time was being worked around gaining points, when it should really be the other way around. Since then (and with the limited time I’ve had over the School Holidays) I feel I’ve become far too focussed with something that really is a bonus, and not something I should be forcing myself to do. Last night made me stop and think again, and consider that by far the best way to handle achievements is retrospectively and (preferably) with a bunch of friends. If I get the points, so be it, but if I don’t I shouldn’t be constantly looking at others and feeling the need to keep up. This should be enjoyable, and I think for me this part of the game has now degenerated into a chore. The straw that has broken the camel’s back, if I am honest, is Blade’s Edge Bomberman which, however hard I try, I am completely unable to do in the time period allowed. Ludicrous Speed in Hyjal is another one that has reduced me to despair: I know what I have to do, I’ve read guides and I’ve tried but I just can’t do it. I think I’m probably trying too hard as a result and if I didn’t know already, it’s time to walk away.
I will enjoy my brief time in the sun, but I think it’s probably time to stop worrying about the things I can’t do and instead focus on my positives instead. After all, with 4.3 on the horizon there’s gonna be a ton of new stuff that will need doing… ^^
[*] Blame Trade for that phrase. It’s oddly accurate mind…