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Earlier this evening, I got Glory of the Ulduar Raider.

I have a great deal of respect for anyone who did that at level and/or in only 219 gears because frankly, it was insane. However, I don’t want to talk about that. I’d like to take a moment and think about the people who didn’t get it tonight.

This game can be incendiary, as has often been discussed. It can make people do crazy things, and I know from first-hand experience how that can be meted out to others. When we first had a crack at downing Yogg Saron in 10 man, back when it was relevant content, I deliberately took myself out of the team that first downed him because I knew if I went there’d be an argument. Not because of me going per se, but because of who would have to be left behind. When all is said and done, and given a choice between not having a fight and causing one, I’m not that bothered. Yes, I would have loved to have gone that night but me not going, in the long run, was the better option.

Last night was the culmination of several week’s work, and I think I’d be lying if I said I wasn’t pleased to finally have Yogg’s demise ticked off the To Do List. Had I not gone, or had we not got the kill, I wouldn’t have lost sleep over it, but that doesn’t mean I don’t understand the frustration of those people who want to go but for whatever reason can’t, or those who get left behind when selecting a team. It’s a horrendous balancing act, and it’s by far the worst part of the job as a GM or Raid Leader. I’ve lost count of the times that people have abused me for not taking them, or that they’re being left out for whatever reason and it’s not fair. I’m kinda glad last night I wasn’t the one picking the team as a result, but as soon as 10 man content in Cataclysm rolls around again it’s going to be my job and I’m not looking forward to it one bit.

It’s hard to rationalise content when you get to do it and others don’t. It’s even harder to explain to people that it’s only pixels when I know for a fact that most people want to raid not simply for the rewards, but the team play aspects which you simply don’t get in five mans or soloing content. All I can hope to do, as I have done many times before, is make sure I’m the character not taken, and hope that this shows to people that if the GM of the Guild is happy to bench herself for the sake of the greater good and to allow everyone a fair crack at the new stuff, then it maybe won’t hurt so much when they’re not picked.

When all is said and done I’d rather spend an evening chatting to friends and pottering about if it means that everyone gets a go, especially if they’ve made the effort to be geared and prepared to do so. It’s not hard to sit out when the reason why you play isn’t for the rewards, but for the people you play with.

I know that’s not the case everywhere, but it’s certainly so here.

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